PlantParent

Person tending to houseplants in a kitchen or gardening space, with gardening tools and soil on the counter | Cold Mountain Creative | Web Design & SEO | Asheville, NC

The Problem

I love the way my plants make the house feel; the aspect of bringing nature inside. I do a pretty good job caring for my plants, but occasionally forget them when life gets busy. I noticed my friends having the same issue. This made me think of what I could do to make it easier on myself…and my friends.

My secondary research showed that the majority of people buying plants in the last few years were millennials; some of whom refer to themselves as a “plant parent”.


Seeing my friends plants and conducting secondary research is what made me decide to focus on millennial “plant parents” as my target user.


Plants have psychological and physiological benefits such as reducing stress and boosting mood and oxygen, yet plant care can create stress when plants are unhealthy or die. This led me to ask the question...

How Might We mitigate the stress of plant care so that people can enjoy the benefits of having plants in their home?

User Interviews

After doing secondary research and coming up with a research plan, I sent out a screener survey to recruit representative users to conduct interviews with. I wanted to learn what made people have plants in their homes and uncover what the biggest challenges people faced in caring for them.
Throughout the interviews I probed into why they had plants, how they made them feel, and what was challenging and enjoyable about having plants.

Illustration of a woman with wavy dark hair sitting in a chair, conducting an interview, dressed in a white shirt, pink blazer, and white pants | Cold Mountain Creative | Web Design & SEO | Asheville, NC
An animated person with dark hair, wearing a green shirt and dark pants, sitting on a gray chair, gesturing with one hand while being interviewed | Cold Mountain Creative | Web Design & SEO | Asheville, NC

Synthesis and Analysis

Analysis of these interviews yielded enlightening results. Many of the themes that arose from interviews were consistent with my secondary research, solidifying the issue in my mind. From my interviews I learned that:

  • Plant owners love having plants, but found them difficult to care for.

  • Some were aware of the benefits plants provide while some reported that they just made them feel good.

  • Some had trouble finding plants that were easy to care for.

  • Most said that plants were difficult to care for and didnt know what to do when a plant was sick and dying.

  • All reported a level of stress or guilt for having killed a plant.

  • The most common theme was that people were too busy to remember and needed to be reminded to take care of their plants.

Various houseplants arranged on a black wall shelf, in hanging planters, and on the floor in a room with a window and decorative brick accents | Cold Mountain Creative | Web Design & SEO | Asheville, NC

Persona

Although there are several app based solutions to these problems, they offer a complex, pay to use option. My research led me to design a solution that is straightforward and simple, yet effective and satisfying to use. To help myself focus the design on solving the challenges uncovered in research, I created the persona of a young, busy professional that loved plants but couldn't dedicate the mental space needed to care for them.

Profile of Ethan, a 31-year-old male photographer, with his photo, personal details, care habits, goals, motivations, and pain points related to caring for plants. The image includes decision bars for his care frequency and comments about his love for plants, health benefits, and challenges.

Information Architecture

Research and analysis led to the ideation of a platform with three main sections, labeled Care, Cure and Curate for alliterative effect. To help organize everything, I contemplated the process of growing plants and added a “greenhouse” section to put plants in.
These sections were designed to address the primary issues of remembering to care for plants, figuring out why a plant was sick and how to cure it, and the ability to curate plants that fit well in your home and are easy to take care of.
So these sections would be easy to find and navigate, I started by developing a solid information architecture to get a feeling for the layout of the app.

A site map diagram of house-related topics including categories like Care, Cure, Greenhouse, and Curate, each with subtopics such as Rooms, Plants, Set Up Reminders, Your Plants, and How to Fix | Cold Mountain Creative | Web Design & SEO | Asheville

User Flows

To outline these sections in detail I created user flows to get a feel for the users journey through the app. Dividing the greenhouse up into rooms to let users designate the level of light plants would get allowed for matching plant needs to the room they were placed in. To accommodate the busy professional, Care reminders were simplified to allow the user to choose a time and day of the week where they could dedicate some time to water plants. Curing plants was as easy as choosing the affected plant, describing the malady, and following instructions. Curate gave the user the option to search based on criteria to filter results to plants that would work well for their space

Flowchart diagram with turquoise, yellow, purple, and orange nodes and arrows, depicting a step-by-step process for organizing and managing a greenhouse, plant profile, and healthcare tasks, with legend indicating purple as input, orange as decision, and yellow as page

Sketches

While sketching red route screens, I drew inspiration from several plant care apps that I thought did a pretty good job at creating a solution, always keeping in mind my persona of a young, busy professional who needed a solution that was straightforward and simple, yet effective and satisfying to use.

Hand-drawn sketches of mobile app interface designs on lined paper, illustrating different screens with labels such as 'Create', 'Browse', 'name of illness', 'plant name', and buttons like 'done' and 'snooze'.

Wireframes

I scanned these sketches to create a rudimentary prototype that allowed me to conduct guerilla usability testing and gain a lot of useful feedback from users. It became clear that the focus needed to be on adding plants and setting reminders to respect the goal of being as simple and straightforward as possible. These tests illuminated where users got caught up or confused and had an impactful influence on creating wireframes and wireflows.

Three mobile screens showing plant care app interfaces. The first screen displays a search bar and thumbnail icons labeled Herbs, Foliage, Flowers, and Cacti. The second screen provides instructions about leaves falling off, with a gray diagram and a 'Done' button. The third screen features a care reminder for a Paul - Fig Tree, with options to mark as done or snooze, a planting diagram, and watering instructions.

Hi-Fi Mockups and Prototyping

The brand platform was created by extrapolating the key values I had envisioned at the start of the project and had been my guide throughout ideation and design. Simple, straightforward yet efficient and satisfying were the cornerstones on which my greenhouse stood and were the obvious inspiration for branding plant parent. The style guide flowed from these qualities. Elements were designed to be intuitive and powerful in colors that reflected the simplicity of nature. This led to the creation of stunning, high-fidelity mockups and powerful prototypes.

Screenshots of the PlantParent mobile app showing the 'Search for a Plant,' 'Leaves Falling Off' care tip, and 'Care Reminders' for two plants, Paul and Jimothy | Cold Mountain Creative | Web Design & SEO | Asheville, NC

Usability Testing

These mockups and prototypes allowed me to conduct in depth usability testing. I recruited users and watched as they navigated through prescribed tests through two series of five moderated usability tests. The first round of testing yielded a surprising amount of issues at crucial stages. What had seemed obvious to me, was not clear to my users,
rendering several features unusable. I found that:

  • Since they didnt know how to use it or find it, its was
    as if it didnt exist.

  • The curate feature was essentially unusable.

  • The greenhouse and care sections reported only
    minor issues. This was heartening as this was the
    main focus for the project.

  • Several UI components needed retooling.

These finding led me through a rigorous reiteration process to solve several critical and major UX issues as well as some minor UI ones. After reiteration, a second round of testing with new users was conducted resulting in far fewer and much less severe issues.

Illustration of a woman standing next to a large smartphone displaying gardening app icons, including a potted plant, a bell, a water droplet, and a potted plant image | Cold Mountain Creative | Web Design & SEO | Asheville, NC

What I learned


One of the key takeaway for me from this process is how cyclical UX design really is? I remember reading about it and thinking “ yeah that make sense. As you learn you make changes”. The reality of how many times feedback led to the realization of design flaws was startling to me. Even after interviews and testing led me to design what I though was a complete product, there was always room for improvement. A valuable lesson to learn on my first project and something I will take with me in my design thinking.


Next Steps


If I had more time and resources to pursue this project further, the next steps would be to remedy the reported issues in the second round of usability testing and then hand off to a developement team. I’d like to see this in the hands of actual users to test in real life how useful and effective it is at mitigating stress for plant owners.